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Cottage_M0ments
Project type
Graduation Project
Feedback & Reviews
“Your texture work is superb; it is consistent and unique, and blends with your lighting design in quite a sophisticated manner. The animation that you’ve included is subtle yet effective. ”
Mentor Feedback
● ROLES: │3D Modelling │World-Building │Environment & Navigation │ Illustration │3D Texture │Digital Painting │Animation │Lighting │User Experience ●
OVERVIEW
"Cottage_M0ments" is a 3D audiovisual simulation of an idyllic country-side environment, framed by a warm sunset scene in the background. All assets are designed from scratch in Blender 3D, and feature custom textures which I painted by hand and then digitally edited to suit 3D assets. The project was showcased at the RMIT University Design Grad Show in November 2024 in Melbourne Australia, receiving positive feedback from peers, teachers and visitors.






















MORE INFO ABOUT THESE PROJECTS
CONTENT
One of my main duties was to source and collect appropriate audiovisual content for each niche (eg: fantasy, sci-fi, drama, horror) making sure it was respectful of copyright and IP. Once enough videos and movies were collected, I generated JSON code and provided those sheets to our company's senior developer, who incorporated the code to finalise the production of each app.
BRANDING
I was also responsible to create brand identity and image for each mobile app (the examples shown above are: The Bestiary, CosmoPlay, Beyond the Evidence, HauntHub).
I created logos, colour palettes, typography and visual / graphic assets to use as promotional material when publishing the apps. These assets were then also used as feature graphics on Google Play and Amazon Store displays.
PUBLISHING
Once the development and production process was complete, I published the app bundles and feature graphics to both Google Play and Amazon App Store on behalf of the client Engage Media. As part of the publishing process, I also took care of writing descriptions, content rating and general management / admin.

